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Multiple effects strung together using "and" to join them into a single Verbal. Most commonly associated with abilities that trigger specific reactions towards an attacker, or that cause a series of abilities to be used in one call. From the Accelerant Core rules:

A chained defense has an effect that is called immediately after the defense. The verbal should include the defense and the additional effect with an "and" between them. If the additional effect is an attack then that attack must be launched immediately as the defense is called. Using the additional effect could be optional or required. If the additional effect affects the character using the chained defense then the ability must use the Self trait and character must role play that effect as if they had been struck by it.

The Core rules list several examples to help illustrate how this might occur during gameplay:

For example, a Fire based attack strikes a Fire Elemental. The creature calls out "Resist and Heal to Self" to indicate that the attack was negated and the creature was healed by using the defense.
For example, a strong creature can tear out of some physical effects but it takes damage doing so. The creature is struck by the appropriate attack, role plays for 3 seconds, calls out "Purge and 2 Damage to Self" and then role plays the damage effect.
For example, a character has an ability that simulates a Riposte. The character is struck by a successful melee attack, calls out "Parry and 3 Damage," and immediately swings at the person who attacked her.
For example, a creature has an ability that can shoot attacks with the Magic trait back at the attacker. The creature is struck by a "Paralyze by Magic." The character calls "Resist and Paralyze by Magic" and throws a packet back at the attacker.

Chained defenses are typically tied to a single ability that clearly outlines what additional Verbal you may chain together as part of that ability. It is not possible to chain two different Verbals together using "and" simply because you want to shorten your incantation or Verbal call times. You must have an ability that specifies which skills you may use in such a manner[verification needed].

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